I'm just trying to integrate LimeLM in an app that previously used Armadillo. I want to confirm the steps required for offline activation.
It appears that offline activation needs a valid product key to begin with...
Step 1) offline user contacts me and asks for a key - provides customer info like email/name etcStep 2) Having got this I generate a new key and send it back to the customer(ps im not using the activate.exe program as it does not appear to be configurable)Step 3) I pop up a dialog for the user to enter the product key. I then use it as a param to CheckAndSavePKey - presumably a call to IsGenuineEx is done before this.Step 4) I call ActivationRequestToFile - which saves the xml file somewhere.Step 5) The user sends me the xml fileStep 6) I paste that into the dashboard box and genearte a response xmlStep 7) I send that back to the user and somehow he gets bthe chance to open the response file in order to work
First off is this right? (for this offline customer)
If so it means 2 email communications back and forth (I was used to 1 where the customer generates and sends some hardware config file then ghets a valid "product key" in return - seems liuke he needs that first in order to start the process?
Sorry if im being a bit dumb but there isnt much in the way of examples.
Im running on Windows10 uysing the C version of the library.
Thanks
Andy