LimeLM Support for Godot/GDscript?Answered

Hi was wondering if its possible to have support for GDscript in godot 4 for LimeLM. I understand there is support for C#, but i'd perfer to keep to GDScript so I can distribute my project without any .net libraries.

Answer

GDScript has a very niche use-case. You can certainly call TurboActivate and TurboFloat from GDSCript if you want. However, we're not going to write that example code and tutorial because of the cost/benefit disparity (high cost for us to write those, only a few people would ever use it).

Our resources are better spent on features and bug fixes that benefit a larger group of people.

But like I said, it definitely possible to either use the C# bindings as-is, or call TurboActivate / TurboFloat directly from GDScript.