Use TurboFloat Server x86 or x64?

My app is built for x64, and I'm adding floating licensing to it. Does that mean the app must communicate to the TurboFloat Server x64 build or x86 build on Windows? I would prefer to just use x86 so the server can be installed on either type of Windows OS, but I am not certain that the app will be able to "talk" to it if it's x64.

Thanks,Arie

Your app can talk to build of the TurboFloat Server (x86, x64, ARM, etc.) on any platform (Windows, Linux, Mac, etc.).