RealBasic License Not Working

I would like some help from here, as i am new ot RealBasic coding, (macosx 10.6.8) but still can do some east app, so i subscribbed today and try the licensing software to build trial and other function online activation in my future apps.Well i followed the tutorial, i imported all classes and moduls, change the Guid version, open .app and added libTurboActivate.dylib in frameworks and TurboActivate.dat file in macos folder.Then i run the app and nothing happens ,app doesnt ask for serial numebr i created in my dashbord.

Thanks for any help. 🙁

The example Real Basic (Xojo) example has 2 parts:

1. The unverified trial that starts the first time the user runs the example app.

2. The actual licensing when the trial ends (or when a customer activates).

In the example app, to get the app to prompt for a product key, click the Help -> Activate menu. That will show the activation dialog where you can enter the product key.

Does that make sense?

The example doesnt work and doesnt open in my RealStudio! If i clcik to open the example project, it open and then it crash.

What version of Real Studio are you using (our example was written for the 2011 version)? What's the crash? (Copy & paste the full error).

RealStudio 2012 r2 Actually it open but when i try to debug it crash. Here error:

Process: TestApp.debug [9511]Path: /Users/mytu/Documents/REAL STUDIO PROJECTS/SOFTWARES/TurboActivate-Mac/API/Real Basic/TestApp.debug.app/Contents/MacOS/TestApp.debugIdentifier: TestApp.debugVersion: ??? (???)Code Type: X86 (Native)Parent Process: launchd [157]

Date/Time: 2014-05-25 18:56:40.383 +0200OS Version: Mac OS X 10.6.8 (10K549)Report Version: 6

Interval Since Last Report: 340018 secCrashes Since Last Report: 139Per-App Crashes Since Last Report: 2Anonymous UUID: 86EC1318-A165-4E10-A512-A674480F8637

Exception Type: EXC_BREAKPOINT (SIGTRAP)Exception Codes: 0x0000000000000002, 0x0000000000000000Crashed Thread: 0

Dyld Error Message: Library not loaded: @executable_path/../Frameworks/libTurboActivate.dylib Referenced from: /Users/mcdrecords/Documents/1 REAL STUDIO PROJECTS/SOFTWARES/TurboActivate-Mac/API/Real Basic/TestApp.debug.app/Contents/MacOS/TestApp.debug Reason: image not found

Binary Images:0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld

Model: MacBook6,1, BootROM MB61.00C8.B00, 2 processors, Intel Core 2 Duo, 2.26 GHz, 8 GB, SMC 1.51f53Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MBMemory Module: global_nameAirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.10.131.42.4)Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial portsNetwork Service: 802.11 n WLAN, Ethernet, en7Serial ATA Device: ST1000LM024 HN-M101MBB, 931,51 GBSerial ATA Device: MATSHITADVD-R UJ-898USB Device: USB2.0 Hub, 0x2101, 0x8500, 0x24100000 / 3USB Device: 802.11 n WLAN, 0x148f, 0x3070, 0x24150000 / 5USB Device: USB HID, 0x2101, 0x8501, 0x24110000 / 4USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000 / 2USB Device: Keyboard Hub, 0x05ac (Apple Inc.), 0x1006, 0x26200000 / 2USB Device: USB Receiver, 0x046d (Logitech Inc.), 0xc52f, 0x26210000 / 4USB Device: Apple Keyboard, 0x05ac (Apple Inc.), 0x0221, 0x26220000 / 3USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0237, 0x04600000 / 2USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8218, 0x06130000 / 5

Thanks for some solution

The error tells you exactly what's going wrong:

Dyld Error Message: Library not loaded: @executable_path/../Frameworks/libTurboActivate.dylib

It can't load the libTurboActivate.dylib. Why not? Because the dylib isn't in your app's bundle. Why not? Because you didn't put it in the bundle.

Our article implicitly explains how to fix this. See the "TurboActivate on Mac OS X" section of the article.

Change the TALibrary constant for Mac OS X to reference a hardcoded path on the computer. For example /users/yourname/files/libTurboActivate.dylib. Or wherever you've put it.

Make sense?

"Because you didn't put it in the bundle." = I Do and after i build the app I open the .app by show content and insert inside both files.

"Change the TALibrary constant for Mac OS X to reference a hardcoded path on the computer. For example /users/yourname/files/libTurboActivate.dylib. Or wherever you've put it." Make sense? = No, sorry I don't know to do this, and i have no idea.🙁

so i found it and i put this path with the name "@executable" ? Like this:

@executable_path/../Users/mytu/Documents/1 REAL STUDIO PROJECTS/SOFTWARES/TurboActivate-Mac/libTurboActivate.dylib

I try both combinations CRASH again

@executable_path/../Users/mytu/Documents/1 REAL STUDIO PROJECTS/SOFTWARES/TurboActivate-Mac/libTurboActivate.dylib

That's not a good path. @executable_path actually has a real meaning. It's not the bundle. It's the location of the executable in the bundle.

If you want to use a hardcoded path for debugging, then use something like this:

/Users/mytu/Documents/1 REAL STUDIO PROJECTS/SOFTWARES/TurboActivate-Mac/libTurboActivate.dylib

Thx for answer but as i said i tried both path and way to do once i clicl debug, it tring to open the .app but then crash and popup psg with apple signal or not comes up , so actually i think i will give up as it is not working for me.Running 10.6.8 and maybe my machine is not good as also can have soem issues. cant say im not real coder just a fan and tring to make me this as hobby, but anyways i cant get it work.🙁

I don't know what I can say that hasn't already been said. This problem is solvable. The error you're getting is telling you exactly what's wrong. The way to debug in Real Basic with Turboactivate is to use a hardcoded path.

For example:

/path/to/libTurboActivate.dylib

Notice there's no @exectuable_path. Notice there are no spaces in the path. Do that. Except use a real path on your disk. And make sure libTurboActivate.dylib is actually at that location.

Could you pls use Teamviewer and take 5min of remote control to show me?If it will work i will be a customer on this website, coz i really try but once i open soft not asking any license nothing i generatedn so one time if you can show me i will be happy.

Regards

Write me is you can teamviewer and what time today, really thank you!