I've been using wyUpdate for about a year now, and my game updates are really piling up!
Despite deleting a lot of my past versions (leaving them to the "catch-all" update at 700mb), I have 25 different *.wyu files to upload, averaging over 100mb each, totaling about 2.5gb.
This means, if I do a couple of bug fixes, and recompile just the games main .exe file (5mb), I have to rebuild everything in wyupdate, and then upload 2.5gb of files to the server. Thats a 2.5gb upload just so I can update a 5mb file. And this is going to keep getting worse as I make regular updates.
There needs to be a cut-off point somewhere, some way wyBuild can just keep all the old .wyu files already on the server and start fresh with new updates, so that on the user-side it will download say 2 or more .wyu update files as needed. Some way that I can go "Look wyBuild, I'm just changing this one file ok?" and wyBuild will build it in a flash and only need to upload that 5mb worth of data, and then I can get on with working.