The example AIR integration works with Adobe AIR 2.5 and above. That particular example is written for Flash Builder, but you can use the TurboActivate.as files in whatever particular AIR IDE program you use.
What version of AIR does LimeLM support?
The AIRTest-app.xml is version 2.0.<application xmlns="http://ns.adobe.com/air/application/2.0">
I created a simple test AIR app with Flash CS6. The xml shows version 3.2.
The help page is not applicable. https://wyday.com/limelm/help/using-turboactivate-with-adobe-air/
What should I do?
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?><application xmlns="http://ns.adobe.com/air/application/3.2"> <id>air</id> <versionNumber>1.0</versionNumber> <filename>air</filename> <description/><!-- To localize the description, use the following format for the description element.<description><text xml:lang="en">English App description goes here</text><text xml:lang="fr">French App description goes here</text><text xml:lang="ja">Japanese App description goes here</text></description>--> <name>air</name><!-- To localize the name, use the following format for the name element.<name><text xml:lang="en">English App name goes here</text><text xml:lang="fr">French App name goes here</text><text xml:lang="ja">Japanese App name goes here</text></name>--> <copyright/> <initialWindow> <content>air.swf</content> <systemChrome>standard</systemChrome> <transparent>false</transparent> <visible>true</visible> <fullScreen>false</fullScreen> <aspectRatio>portrait</aspectRatio> <renderMode>auto</renderMode> <maximizable>true</maximizable> <minimizable>true</minimizable> <resizable>true</resizable> </initialWindow> <icon/> <customUpdateUI>false</customUpdateUI> <allowBrowserInvocation>false</allowBrowserInvocation></application>
The example AIR integration works with Adobe AIR 2.5 and above. That particular example is written for Flash Builder, but you can use the TurboActivate.as files in whatever particular AIR IDE program you use.
The example AIR integration works with Adobe AIR 2.5 and above. That particular example is written for Flash Builder, but you can use the TurboActivate.as files in whatever particular AIR IDE program you use.
I use Flash CS 5.5/6 to create animation without much programming. I know only limited AS3 programming.
I really need some instruction to set up my app to work with your service.
Can I upload attached a simple AIR app here so you can make it work? That can be the start of the instruction for AIR apps created from Flash CS.
Sure, you can email us a simple example AIR app written in Flash and we'll give you some pointers. I don't know if we'll have enough time to fully build out an example for you, but the closer you match the user interface of pre-written Adobe AIR example the faster we can put together an example for you.
Here is a very simple Flash animation AIR sample created in CS5. It would be great if you can make it work with your app.
Unfortunately that's not a good "base" project to work off of (and from a half-hour of googling I can't seem to find any on the web that work with Flash Pro).
Another bone-headed Adobe decision is that they have about 50 different project formats for their Adobe AIR products (and all of them are broken).
My advice would be to use our Using TurboActivate with Adobe AIR article to get most of the way their, and when you get stuck we'll give you a hand. The TurboActivate code will be identical (because it's actionscript), however the Adobe AIR code will differ because Adobe made stupid decisions.