As a newbie to programming you picked about the hardest thing to do. The Package Maker installer is about the most poorly documented part of Mac OS X. Why aren't you using TurboActivate in your actual app?
Hi guys- A newbie here - both to TurboActivate and programming in general. So any help would be appreciated.
Long story short, I'm trying to incorporate TurboActivate in a Mac OS X app via an Xcode installer plugin. I can see where the TurboActivate.h file goes, but I'm not quite sure where to put the .dylib and .dat files within the plugin, especially since Apple's installer-plugin project template does not contain any executable files ❓ ❓
There also seems to be a need for a TurboActivate.m file, which isn't in the zip pack ... any pointers to how I can get hold of this/write one would really be a great help!
Thanks in advance!!
As a newbie to programming you picked about the hardest thing to do. The Package Maker installer is about the most poorly documented part of Mac OS X. Why aren't you using TurboActivate in your actual app?