TurboActivate on Mac

Update: Ahh one minor typo can cause so much grief! Onward

Hi, I'm trying to get TurboActivate to work in my OS X/Cocoa app.

I've copied libTurboActivate.dylib to my app bundle. (I've verified that it is in the Frameworks folder of my bundle after building). I've set the Runpath Search Paths as documented. I can build the app without errors. I am not yet calling the any API functions in the library. I just wanted to make sure that things were hooked correctly. The app crashes immediately in the library before I can even break in main(). I'm running on OS X 10.7.3

The stack doesn't show a lot except: dyld_fatal_error/dyld_start

Any help would be appreciated.

Thanks,

Barry

Hey Barry,

Update: Ahh one minor typo can cause so much grief! Onward

Does that mean you've fixed the problem already? Or are you still getting this problem?

Sorry, I was being too obtuse. The issue is gone and was all mine. I had missed a '.' when typing in the RunPath. Sorry for wasting your time.

Oh, ok. No problem. I'm glad you figured it out.