AutomaticUpdater in C# Formless XNA game

Hi,

We are working on a game written completely in C# and using .NET Framework 2.0 together with XNA 3.1. XNA games aren't using WinForms nor the WPF but we want the update process to be completely controlled inside our game. That means we don't want showing any dialogues to the user (except UAC) but still want the ability to show whether there are any updates available and if so downloading them and showing the progress of download inside the game rendered using XNA graphics pipeline. Is there any possibility not showing wyUpdate.exe's own messages and having the info of updates available, download progress, any errors etc. I tried to use AutomaticUpdater control but it crashes when I call ForceCheckForUpdate method. Note that I used constructor without parameters because as I said there is no WinForm in our project.

wyBuild 2.6.11 will have an AutmaticUpdater that can run in non-UI programs. We plan on releasing wyBuild 2.6.11 on Monday next week.

wyBuild 2.6.11 is now out. To update formless apps, see the new article "AutomaticUpdater tutorial for Windows Services and Console Apps". It will apply for XNA apps as well.