Hey Nicolas,
No we don't have the GCC static libraries on Window (we do have them for Linux and Mac OS X). You can use the dynamic libraries on Windows. Or use MSVC compilers on Windows (they're free, and much better than GCC on Windows).
Hi,I saw the static libs are built with visualStudio.do you have lib of turboActivate or turboFloat compiled with gcc?
best regards,nicolas
Hey Nicolas,
No we don't have the GCC static libraries on Window (we do have them for Linux and Mac OS X). You can use the dynamic libraries on Windows. Or use MSVC compilers on Windows (they're free, and much better than GCC on Windows).
Hey Sam,msvc better than modern 6.1.1 gcc ?I'm pretty happy with compiled code by gcc on win...
the thing is I would like to keep the same toolchain all along my project and everything is compiled against gcc on windows (thanks to the wonderfull work of Alex in Msys2)...is it something you can think about or a definitive no?
same for osx .dylibmay I ask you with which clang you've compiled the .dylib and against which sdk?
best regards,nicolas
We'll think about adding static GCC libraries for Windows.
But, like I said, the dynamic libraries work perfectly with every compiler, language, etc (including GCC on Windows)
>> "same for osx .dylibmay I ask you with which clang you've compiled the .dylib and against which sdk?"
TurboActivate / TurboFloat 4.0.3 on Mac OS X use libstdc++ (not libc++) for backwards compatibility reasons. In other words, so we can support Mac OS X 10.5 and newer.