TurboActivate with XOJO

I just signed up and just tried the TestApp.app, i add the dat and dll to the folder that has the test project file.Soon as i run it the application crashes withRuntime Error---------------------------Runtime ErrorPress OK to ContinuePress Cancel to Quit.

Please report what caused this erroralong with the information below.

Common\Loaders\Loader.cpp: 171Failure Condition: 0Failed to load library TurboActivate.dll%1 is not a valid Win32 application.|

Anyone know what could be wrong.

Steve

The best place to start is here: Using TurboActivate with Real Studio (Real Basic).

Also, as far as I know, Xojo still only creates 32-bit apps, which means you should use the x86 version of TurboActivate.dll and put it in the exact same folder as the generated exe. If, sometime in the future, you can create x64 apps, then (and only then) should you use the x64 TurboActivate.dll.

If you're still having problems then you'll have to give me more information.

I thought i did put the 32 bit version in there, but i check files sizes and I must of use the 64 bit , test app now works thanks, now to get my app working 🙂

ThanksSteve

The best place to start is here: Using TurboActivate with Real Studio (Real Basic).

Also, as far as I know, Xojo still only creates 32-bit apps, which means you should use the x86 version of TurboActivate.dll and put it in the exact same folder as the generated exe. If, sometime in the future, you can create x64 apps, then (and only then) should you use the x64 TurboActivate.dll.

If you're still having problems then you'll have to give me more information.