Export Release Build of Adobe Not Including TA Files

I am up to step 8 (Packaging Your Adobe Air App) of the Adobe Air Tutorial: https://wyday.com/limelm/help/using-turboactivate-with-adobe-air/

When I get to the section about "Verify AIR Application Contents", none of the cyst files are in the list at all. Everything works great in Debug and Run mode (meaning I can enter TA keys fine and licensing works) but the Export Release Build isn't running and I think it is because they TA files are not being included.

I have added the Windows, Linux and Mac directories into the bin-debug folder as specified by step 2.

Is there something I am doing wrong?

It might be that you're building an *.air package instead of a *.exe / *.dmg package. That is, it sounds like you're not making a native installer. Are you using Flash Builder? When you're "exporting the build release" are you making it as a Native installer?

Yup, building a .air package. I found a work around which is to start the export, cancel, manually copy the Mac, Linux and Windows folders into the bin-release-temp folder then export release build again.

Turns out my release version still won't launch though, but I am unsure if it is LimeLM related. I get no errors or console messages of any kind, just no GUI of any sort. I've gotta dig in.

Here's an interesting data point...I tried making a signed native installer and it started right up after installation. Is there something about the TurboActivate inclusion that makes a .air package stop working? It seems pretty inconvenient to have to build/maintain three separate installation files going forward.

The current Adobe AIR integration method we use (for Adobe AIR 2.5 and above) requires native installers. We hate this, but it's an arbitrary limitation that Adobe put into place.

Going forward we're going to make a new integration method (native extensions) which will allow you to use TurboActivate without forcing you to make a native installer.