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LimeLM and Unity 3D

LimeLM and Unity 3D

Postby pedrojr » June 1st, 2012, 12:10 pm

Hi,

It would be possible to use LimeLM with a game created with Unity 3D (www.unity3d.com)?

Our game will run on Windows and MAC OS.


Thanks.
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Re: LimeLM and Unity 3D

Postby Wyatt » June 1st, 2012, 12:43 pm

Hi Pedro,

Yes, you can use TurboActivate (the part of LimeLM you include with your app) on Mac, Linux, and Windows. Also, since unity uses C# to work with external libraries you can use our pre-written C# bindings (the TurboActivate.cs file in the API download). It's in the "API\CSharp" folder.

Here's an article on using TurboActivate with C#.
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