Long story short, I'm trying to incorporate TurboActivate in a Mac OS X app via an Xcode installer plugin. I can see where the TurboActivate.h file goes, but I'm not quite sure where to put the .dylib and .dat files within the plugin, especially since Apple's installer-plugin project template does not contain any executable files
There also seems to be a need for a TurboActivate.m file, which isn't in the zip pack ... any pointers to how I can get hold of this/write one would really be a great help!
Thanks in advance!!