bright, fresh software
Downloads  |  Buy

Using TurboActivate as installer plugins in Xcode

Using TurboActivate as installer plugins in Xcode

Postby Deck » May 24th, 2012, 6:28 pm

Hi guys- A newbie here - both to TurboActivate and programming in general. So any help would be appreciated.

Long story short, I'm trying to incorporate TurboActivate in a Mac OS X app via an Xcode installer plugin. I can see where the TurboActivate.h file goes, but I'm not quite sure where to put the .dylib and .dat files within the plugin, especially since Apple's installer-plugin project template does not contain any executable files :?: :?:

There also seems to be a need for a TurboActivate.m file, which isn't in the zip pack ... any pointers to how I can get hold of this/write one would really be a great help!

Thanks in advance!!
Deck
 

Re: Using TurboActivate as installer plugins in Xcode

Postby Wyatt » May 24th, 2012, 11:59 pm

As a newbie to programming you picked about the hardest thing to do. The Package Maker installer is about the most poorly documented part of Mac OS X. Why aren't you using TurboActivate in your actual app?
User avatar
Wyatt
Site Admin
 
Posts: 2561
Joined: July 11th, 2007, 10:30 pm
Location: New Hampshire


Return to LimeLM & TurboActivate Support