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TurboActivate on Mac

TurboActivate on Mac

Postby barryl » May 3rd, 2012, 2:39 pm

Update: Ahh one minor typo can cause so much grief! Onward :-)

Hi, I'm trying to get TurboActivate to work in my OS X/Cocoa app.

I've copied libTurboActivate.dylib to my app bundle. (I've verified that it is in the Frameworks folder of my bundle after building). I've set the Runpath Search Paths as documented. I can build the app without errors. I am not yet calling the any API functions in the library. I just wanted to make sure that things were hooked correctly. The app crashes immediately in the library before I can even break in main(). I'm running on OS X 10.7.3

The stack doesn't show a lot except: dyld_fatal_error/dyld_start

Any help would be appreciated.

Thanks,

Barry
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Re: TurboActivate on Mac

Postby Wyatt » May 3rd, 2012, 3:23 pm

Hey Barry,

Update: Ahh one minor typo can cause so much grief! Onward


Does that mean you've fixed the problem already? Or are you still getting this problem?
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Re: TurboActivate on Mac

Postby barryl » May 3rd, 2012, 3:43 pm

Sorry, I was being too obtuse. The issue is gone and was all mine. I had missed a '.' when typing in the RunPath. Sorry for wasting your time.
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Re: TurboActivate on Mac

Postby Wyatt » May 3rd, 2012, 3:50 pm

Oh, ok. No problem. I'm glad you figured it out.
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